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10 Mar 2023 18:05:03 UTC
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Dice - Board Game Design Theory
In this board game design theory class, Jon Back looks into game design knowledge, splitting it into design tips in the form of small nuggets of knowledge for different parts of the design process, each containing one piece of a larger puzzle. The reason for the masterclass lectures and lessons is that we as designers need to deeply understand each and every tool in our toolbox. Even the most fundamental game design elements can be dissected and understood. This can be seen as game design tutorials on specific game design elements for beginners and experts, or it can be seen as a way to improve your knowledge for your own future creative use. After all, most of us are creative geeks in one form or another.<br /><br />In this episode we talk about dice! All kinds of dice, d4, d6, d10, d12, d20, d100, and others! We get a short side note on platonic solids ( <a href="https://en.wikipedia.org/wiki/Platonic_solid" target="_blank" rel="nofollow">https://en.wikipedia.org/wiki/Platonic_solid</a> ), bot mostly we talk about what is random and different types of chance and randomness. This of course brings us into a discussion of normal distributions, and the wonderful dice system Fudge (e.g <a href="https://amzn.to/2DFgTeP" target="_blank" rel="nofollow">https://amzn.to/2DFgTeP</a> ).<br /><br />The series is inspired by the gameplay design patterns concept, originally written about by Staffan Björk and Jussi Holopainen ( <a href="https://amzn.to/2DQdniA" target="_blank" rel="nofollow">https://amzn.to/2DQdniA</a> and <a href="http://www.gameplaydesignpatterns.org/" target="_blank" rel="nofollow">http://www.gameplaydesignpatterns.org/</a> ), where they structure and organize all kinds of gameplay design elements, but this series takes a more loose approach to the concept.<br /><br />While many of the examples are from board games, the knowledge can be applied to any type of game you are designing: board games, computer games, consoles, mobile phone games (in public or otherwise), live action role play (larp), role playing games (rpg), and so on.<br /><br />(Some links are affiliate link, where I may gain revenue from sales)<br /><br />--- ---<br /><br />Music:<br />Bauchamp – 90 vie organique moog (<a href="http://freemusicarchive.org/music/Bauchamp/Loop_Mania_Sampler_Pack" target="_blank" rel="nofollow">http://freemusicarchive.org/music/Bauchamp/Loop_Mania_Sampler_Pack</a>)<br />Komiku – Skate (<a href="http://freemusicarchive.org/music/Komiku/Captain_Glouglous_Incredible_Week_Soundtrack/Skate" target="_blank" rel="nofollow">http://freemusicarchive.org/music/Komiku/Captain_Glouglous_Incredible_Week_Soundtrack/Skate</a>)<br />(published under CC0 – Public Domain)<br />--- --- <br /><br /><a href="http://www.jonback.se/" target="_blank" rel="nofollow">http://www.jonback.se/</a><br /><a href="http://www.facebook.com/JonBck" target="_blank" rel="nofollow">http://www.facebook.com/JonBck</a><br /><a href="http://www.twitter.com/JonBck" target="_blank" rel="nofollow">http://www.twitter.com/JonBck</a><br /><a href="http://www.instagram.com/JonBck" target="_blank" rel="nofollow">http://www.instagram.com/JonBck</a><br /><a href="https://www.linkedin.com/in/jonback/" target="_blank" rel="nofollow">https://www.linkedin.com/in/jonback/</a><br />...<br /><a href="https://www.youtube.com/watch?v=uT9vkJJo3h0" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=uT9vkJJo3h0</a>
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