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LBRY Claims • depth-dwellers-(dosbox)-e1m6-no

4d0b35aef17a8169217c95d17431e2223893aede

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Anonymous
Created On
27 Nov 2021 15:46:45 UTC
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Depth Dwellers (DOSBox) - E1M6 - No Commentary
No commentary, mostly blind playthrough of Depth Dwellers. Played under DOSBox.<br /><br />Depth Dwellers is a "Doom Clone" (more like a Wolf3D clone) from 1994. The shareware version was featured on most magazine CDs of the era, so it was "common"<br /><br />Greetings to the people that mentioned that I should play it, I was aware of this game, it's just I didn't want... And boy was I right... Where do I start? Ok, the good stuff: the game ran fine, no crashes, competent engine, and ALLOWS YOU TO CIRCLE STRAFE (you couldn't count on this back in the day). Now for the bad:<br />- If I seem to be lost during gameplay, it's because I am. The game uses one single texture for 90% of the current level<br />- Which are maze like, and not the good way. Many copy pasted rooms, even between different levels<br />- It's like they got the engine right and didn't care for the rest of the game, they just shoved everything in and called it a day<br />- No art direction at all. You got random digitized stuff combined with MSPaint drawn characters<br />- Many of the digitized stuff doesn't have the color pallette right<br />- Weapons look like they are stuff you can find at home. Just wait for the massage machine<br />- 4 different enemies total, of which only 2 can appear in a single level. One of them is a stealth variant of the very first<br />- The grenade launcher is useless, as the mine deployer thing<br />- The keys are small and can be overlooked. They knew this because most level seems to have a second key inside secrets<br />- Some keys seem to be only found inside secrets<br />- You can duck, but it's slow and useless. You can jump, and don't trust other reviewers who say it's also useless, they didn't play enough, there are hazards to be jumped over<br />- The music... THE MUSIC. One single theme the whole game, and it's the most anodyne tune ever, no mood, no soul, no anything I've ever heard<br />- The sounds... Those are the devs recording then with their mouth and modifying the pitch for different effects<br />I'll stop or I will hit the 5000 characters limit for the description.<br />---------------<br />Playthrough sin comentar, mayormente a ciegas de Depth Dwellers. Jugado en DOSBox.<br /><br />Depth Dwellers era otro "Doom Clone" (más bien un clon del Wolf3D) de 1994. La versión shareware se podía encontrar en muchos CDs de las revistas de la época, así que era un juego bastante común.<br /><br />Un saludo a la gente que me mencionó este juego, lo conocía, es sólo que no quería... Y vaya si tenía razón... ¿Por dónde empiezo? Bueno, por lo bueno: el juego corre bien, sin petadas, motor competente, y TE PERMITE HACER STRAFE EN CIRCULO (no podías contar con ello en su día). Ahora a por lo malo:<br />- Si parece que estoy perdido durante el gameplay, es que lo estoy. El juego usa una única textura para el 90% de cada nivel<br />- Los cuales son laberínticos, y<br />...<br /><a href="https://www.youtube.com/watch?v=KYTkC62m64A" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=KYTkC62m64A</a>
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