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8 Oct 2022 06:46:25 UTC
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How are Video Games Good for You (with Science)
We always hear the traditional media addressing video games as “dangerous”, “bad influence” and “violence-inducing”. I don’t know if you’d noticed. They just love to pull up GTA5 every time they talk about video game violence. But how do researchers think about video games? With scientific evidence, what exactly is the influence of video games?<br /><br />If you enjoy this video, consider clicking like and subscribe!<br /><br />---<br /><br />▶▶Art Commission: <a href="https://ko-fi.com/inkroverts" target="_blank" rel="nofollow">https://ko-fi.com/inkroverts</a><br />▶▶Art Prints: <a href="https://society6.com/inkroverts" target="_blank" rel="nofollow">https://society6.com/inkroverts</a><br /><br />▶▶SOCIAL MEDIA<br />✦Twitch: <a href="https://www.twitch.tv/inkroverts" target="_blank" rel="nofollow">https://www.twitch.tv/inkroverts</a><br />✦Website: <a href="https://inkroverts.com/" target="_blank" rel="nofollow">https://inkroverts.com/</a><br />✦Instagram: <a href="https://www.instagram.com/cherryyeung109" target="_blank" rel="nofollow">https://www.instagram.com/cherryyeung109</a><br />✦Twitter: <a href="https://twitter.com/cherryyeung109" target="_blank" rel="nofollow">https://twitter.com/cherryyeung109</a><br /><br />---<br />Reference list:<br /><br />Bandura, A., & Walters, R. H. (1963). Social Learning and Personality Development (p. 107). New York: Holt, Rinehart and Winston.<br /><br />Ferguson CJ. The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games. Psychiatr Q. 2007;78(4):309-316. doi:10.1007/s11126-007-9056-9<br /><br />Ferguson CJ, & Rueda SM. The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings, and depression. European Psychologist, 2010; 15(2): 99–108. <a href="https://doi.org/10.1027/1016-9040/a000010" target="_blank" rel="nofollow">https://doi.org/10.1027/1016-9040/a000010</a><br /><br />Carras M, Van Rooij AJ, Van de Mheen D, Musci R, Xue QL, Mendelson T. Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents. Comput Human Behav. 2017;68:472-479. doi:10.1016/j.chb.2016.11.060<br /><br />Trepte S, Reinecke L, Juechems K. The social side of gaming: How playing online computer games creates online and offline social support. Computers in Human Behavior. 2012;28, 832–839. doi:10.1016/j.chb.2011.12.003 <br /><br />Ewoldsen DR, Eno CA, Okdie BM, Velez JA, Guadagno RE, DeCoster J. Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior. Cyberpsychol Behav Soc Netw. 2012;15(5):277-280. doi:10.1089/cyber.2011.0308<br />...<br /><a href="https://www.youtube.com/watch?v=Bjn88NnJqB8" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=Bjn88NnJqB8</a>
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