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Anonymous
Created On
10 Jun 2020 12:58:23 UTC
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Cast 33 -- The Challenges of Designing and MMO
In this podcast, we examine the difficulties of developing and designing MMOs. In particular, the elements of player experience, design focus and the general environment of the MMO market at large, that make building these games to provide enjoyable experiences to the most people effectively difficult.<br /><br />Our Website: <a href="https://www.vernaculargames.com/" target="_blank" rel="nofollow">https://www.vernaculargames.com/</a><br />Our Minds: <a href="https://www.minds.com/vernaculargames/" target="_blank" rel="nofollow">https://www.minds.com/vernaculargames/</a><br />Our Facebook: <a href="https://www.facebook.com/VernacularGames/" target="_blank" rel="nofollow">https://www.facebook.com/VernacularGames/</a><br />Our Twitter: <a href="https://twitter.com/VernacularGames?lang=en" target="_blank" rel="nofollow">https://twitter.com/VernacularGames?lang=en</a><br />Our Soundcloud: <a href="https://soundcloud.com/redcoatvernac" target="_blank" rel="nofollow">https://soundcloud.com/redcoatvernac</a><br />Our Audius: <a href="https://audius.co/vernaculargames" target="_blank" rel="nofollow">https://audius.co/vernaculargames</a><br /><br />Cliff Notes<br /><br />00:05 Intro to Subject<br />00:29 Three Design Pressure Points<br />00:59 Community Management<br />02:25 Scale of Player Engagement Method: Role Play to Mechanical<br />04:21 Time Investment Scale: from Casual to Hardcore<br />06:01 The PVP divide<br />09:01 Keeping players playing your games<br />12:44 Encounter Design<br />16:05 Latency's impact on play experience<br />17:15 Game Economy and Rewards<br />20:47 Recap on Subject Matter<br />21:53 Final Statement<br />22:21 Wrap-up and Preview
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video/mp4
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English
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