The Steam community can make the difference from getting a game running and it remaining unplayed. But how well does it stand up to a pre-set package from GOG? <br /><br />Links:<br /><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=942341224" target="_blank" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=942341224</a><br /><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2827943762" target="_blank" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2827943762</a><br /><br />Video platforms:<br />Youtube: <a href="https://youtube.com/@thevirtualcommute" target="_blank" rel="nofollow">https://youtube.com/@thevirtualcommute</a><br />Twitch: <a href="https://www.twitch.tv/thevirtualcommute" target="_blank" rel="nofollow">https://www.twitch.tv/thevirtualcommute</a><br />Odysee: <a href="https://odysee.com/@thevirtualcommute" target="_blank" rel="nofollow">https://odysee.com/@thevirtualcommute</a><br />Rumble: <a href="https://rumble.com/c/c-1302032" target="_blank" rel="nofollow">https://rumble.com/c/c-1302032</a><br /><br />Socials:<br />Reddit: <a href="https://www.reddit.com/r/TheVirtualCommute/" target="_blank" rel="nofollow">https://www.reddit.com/r/TheVirtualCommute/</a><br />Twitter: <a href="https://twitter.com/TheVirtualCom" target="_blank" rel="nofollow">https://twitter.com/TheVirtualCom</a> <br />Steam: <a href="https://steamcommunity.com/groups/TheVirtualCommute" target="_blank" rel="nofollow">https://steamcommunity.com/groups/TheVirtualCommute</a><br />Facebook: <a href="https://www.facebook.com/The-Virtual-Commute-103780528856027" target="_blank" rel="nofollow">https://www.facebook.com/The-Virtual-Commute-103780528856027</a><br /><br />Contacts:<br />Email:
[email protected]<br /><br />#gaming #games<br />...<br /><a href="https://www.youtube.com/watch?v=vGuJKitFr4I" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=vGuJKitFr4I</a>