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12 Feb 2024 14:00:45 UTC
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How APPLE can FIX Vision Pro... 5 ways.
Apple Vision Pro landed just over a week ago and I think it’s fair to say it’s DOMINATED the tech news since. And while I’m definitely not bitter at all that it’s only available in the United States right now, I have been rabidly consuming everyone else’s reviews. And while I think it’s fair to say that the Vision Pro has been very well received, it’s not perfect. So here’s 5 ways Apple can make the next version of Vision Pro EVEN BETTER, without even mentioning the price. Except just then. Roll the thing!<br /><br />5: iPhone & Apple Watch integration<br />The displays which are just millimetres away from your eyes when you wear Vision Pro are, by all accounts, incredible. Best in the industry. The pixels on the screens are so dense, they pack around 50 pixels in the size of a single iPhone display pixel, and because they’re MicroOLED displays, you get those inky blacks too. However, the cameras on the outside are good, but not quite good enough to read your Apple Watch or iPhone through the headset comfortably. So, why not airplay that content into your headset instead - when you pick up your iPhone when wearing Vision Pro, have the iPhone’s display directly render inside the headset, so you can interact as normal - same when you glance at the watch, have a larger version of the display appear over it so you can work with it easily. Simple!<br /><br />4: Personas - They’re actually WAY better than the stills on Twitter look…. but… I get it. They do live in the uncanny valley. While its pretty mind-blowing that they look as good as they do, basically calculating your facial expressions on a 3D model as you speak in real time from a combination of the sensors tracking your eye movement and the cameras that capture a little of your mouth movement, and keeping that sync’d to your voice, for some people, you may find it off-putting. So here’s my solution - allow users to choose their Memoji instead of the persona if that’s more comfortable for them! Apple has been able to control these models in realtime since the iPhone X, so this should be no real issue for them.<br /><br />3: Mac Integration - Don’t just give us a single display viewport, but allow each window to be pulled out from that display once in VisionOS - So they all pop up together and then you can place them anywhere! The Mac still runs them, but only needs to send the video for what you’re looking at, while you look at it. BUT, your Final cut export can still happen in the background on the Mac. The likely bottleneck right now is that the Mac has a limited wireless bandwidth to send the updated video to the Vision Pro, but just like Vision uses foviated rendering to only render at the highest resolution the area your eyes are focused on, Vision could massively drop the frame count that it pulls from the Mac on apps that you’re not currently looking at.<br /><br />2: Weight, and weight distribution. Apple is known for using high end materials, laptops carved from a single aluminium ingot, solid gold Apple Watches - if only in the first generation which are probably worth more by weight now, but Vision Pro seems to FEEL heavier than the competition, and here’s why. Apple made the choice to separate the battery from the headset and connect it via a cable, unlike the majority of head mounted displays on the market right now. And yes, the weight is slightly higher than most of the others, but more importantly the weight is all at the front, hanging off your face. Some others place the battery at the back of the headband, helping to balance the weight, also making it easier to turn your head more quickly. However, the biggest issue is likely with the strap - Apple supplies the solo knit band, and a dual band, but neither of these are ideal - whereas a top strap like this one on the Pico 4 running front to back means the weight is distributed across the head and you don’t have to over tighten the strap into your face, adding pressure.<br /><br />1: Higher resolution displays. Hear me out. Not because the pixel density is bad it absolutely isn’t, but adding more pixels for the edges - to improve the field of view. Right now, you see the videos that Apple has put out, but in reality it feels more like this, as if you’re looking down a tunnel than the natural wide field that, you know, eyes have. Now, if you’re someone who wears glasses, it’s like looking out past where the lenses are - it won’t be adding more really useful space, these are not parts of your field of view where you can focus, but those limits on your field of view are a reminder that you’re wearing the headset, rather than becoming fully immersed in whatever you’re doing - whether it’s watching a movie, getting your work done or battling dinosaurs.<br /><br />Join the conversation<br /><a href="http://iCaveDave.com/twitter" target="_blank" rel="nofollow">http://iCaveDave.com/twitter</a><br /><a href="http://iCaveDave.com/facebook" target="_blank" rel="nofollow">http://iCaveDave.com/facebook</a><br /><a href="http://iCaveDave.com/instagram" target="_blank" rel="nofollow">http://iCaveDave.com/instagram</a><br /><a href="http://iCaveDave.com/youtube" target="_blank" rel="nofollow">http://iCaveDave.com/youtube</a><br /><a href="http://iCaveDave.com/merch" target="_blank" rel="nofollow">http://iCaveDave.com/merch</a><br /><a href="http://iCaveDave.com/discord" target="_blank" rel="nofollow">http://iCaveDave.com/discord</a><br />...<br /><a href="https://www.youtube.com/watch?v=d1JLDlYfxU8" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=d1JLDlYfxU8</a>
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