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LBRY Claims • making-of-dogwalk-—-blender-conference

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Anonymous
Created On
19 Sep 2025 10:09:54 UTC
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Safe for Work
Free
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Making of DOGWALK — Blender Conference 2025
"Making of DOGWALK" by Julien Kaspar, Simon Thommes, Andy Goralczyk at Blender Conference 2025<br /><br />The Blender Studio is presenting the creation process and workflows behind DOGWALK, a short game made with Blender & Godot. <br />We'll go over the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create and iterate the characters, art-assets, animations and levels directly in Blender.<br /><br />–<br /><br />Learn more about Blender Conference 2025 at <a href="https://conference.blender.org/2025/" target="_blank" rel="nofollow">https://conference.blender.org/2025/</a><br /><br />#b3d #BCON25<br />...<br /><a href="https://www.youtube.com/watch?v=cbFwv-7HJlw" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=cbFwv-7HJlw</a>
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video/mp4
Language
English
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