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LBRY Claims • 11-intelligenza-artificiale-e-cattura

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Anonymous
Created On
30 May 2020 22:19:29 UTC
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#11 - Intelligenza artificiale e cattura pokemon - Godot 3.0 - Tutorial [ITA]
Controllare il movimento di un nodo NPC (non giocante) tramite GDScript. Collisioni tra corpi rigidi e trigger per la cattura Pokemon. ⮟ Altro ⮟<br /><br />--- PLAYLIST COMPLETA ---<br /><a href="http://bit.ly/godot3-tutorial-ita-playlist" target="_blank" rel="nofollow">http://bit.ly/godot3-tutorial-ita-playlist</a><br /><br />--- DOWNLOAD ASSET E PROGETTO DI PARTENZA---<br /><a href="https://github.com/davcri/godot-pokemon-tutorial/raw/master/resources/video11/video11.zip" target="_blank" rel="nofollow">https://github.com/davcri/godot-pokemon-tutorial/raw/master/resources/video11/video11.zip</a> <br /><br />--- ARGOMENTI TRATTATI ---<br />- Intelligenza artificiale Pokemon<br />- Rilevamento collisioni di un RigidBody<br />- Collisione Pokeball-Pokemon e cattura<br /> <br />--- CONTATTI ---<br />Mi trovate su Twitter: <a href="https://twitter.com/dav__cri" target="_blank" rel="nofollow">https://twitter.com/dav__cri</a><br />Ogni tanto scrivo cose qui: <a href="https://davcri.github.io/" target="_blank" rel="nofollow">https://davcri.github.io/</a><br />...<br /><a href="https://www.youtube.com/watch?v=Us8g6cCxmGo" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=Us8g6cCxmGo</a>
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