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15 Nov 2020 22:16:50 UTC
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Dungeons and Dragons Bat race
<a href="https://www.reddit.com/u/JCraze26" target="_blank" rel="nofollow">https://www.reddit.com/u/JCraze26</a><br />D&D bat race.<br /><br />In the dark of the night, a sound similar to that of a bustling marketplace can be heard. Some believe it to be the spirits of the damned, others think it’s just the wind, but more, still, know the truth. Though they try to keep to solitude, some of them yearn for adventure, and so the bat-winged Murcilian is known by certain people throughout the land.<br /><br />It is believed by Murcilians that they are all descendants of the Bat Mother. She was a woman who lived some time long ago. One version of her story states that a bat had fallen in love with her, and struck a deal with a witch to become a handsome man so he could marry this woman. The witch agreed, on one condition: Their children would become half-bat humanoids who would be constantly shunned by “normal” society forever. Another version claims that a man was cursed by a witch to become a bat instead, and only true love’s kiss could save him. He managed to get the Bat Mother to fall in love with him and lift the curse. After they were married, however, it was found out the the curse had not been totally lifted, for their offspring were the first murcilians, half-bat humanoids. Whatever the origin of the Murcilians, the story always ends the same: other humanoids have prejudice against bats, and saw the first Murcilians as freaks of nature and monsters. Soon after the death of her husband, the Bat Mother ran from society with her children in order to protect them. And the Murcilians have been in self-exile ever since, with very few ever leaving their colonies unless it is under the safety of moonlight.<br /><br />A nocturnal race, most Murcilians don’t go out unless it’s at night. However, similar to humans, Murcilians can become insomniacs, and can even induce insomnia themselves if they so choose, becoming more diurnal. This can cause problems with their biology, however, and should be checked if needed (Basically, if you’re a daytime bat, then the DM is allowed to, but doesn’t have to, give you a con save with a dc of 15 and, if you fail, give you a point of exhaustion)<br /><br />Names: Murcilians sometimes take human names, but they also have their own names:<br />Male Names: Chiin, Eekor, Chiimin, Flit<br />Female Names: Chii Chii, Eeka, Chiimina, Flitter<br /><br />Languages: You can speak, read, and write in common, undercommon, and Skreein. Skreein is a language made up of various screeching sounds.<br /><br />Ears: Your ears are large, which means you have advantage on perception rolls, but it also means you are weak to thunder damage, and you take twice the damage from attacks that generate said damage type.<br /><br />Echolocation: You can perform a screech. If you are using this as utility, then it adds a +1 to your perception roll. Alternatively, if you are in a dark space, then thi<br />...<br /><a href="https://www.youtube.com/watch?v=D_r9l3BIcqs" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=D_r9l3BIcqs</a>
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